Sorcerer losses out on 60%+ damage with the Aspect of Control bug fix in addition with the general offense, defense, and cooldown changes. Other than a major nerf to Siphoning Strikes that will be felt, the class is in a good spot all-around with only few changes in this patch. A Basic Skill build or at least more poison synergies around Puncture may be possible through the new legendary Aspect. Rogue's struggling Penetrating Shot build gets a new & exciting, Unique Bow. Targeting improvements for Corpse Explosion on Mouse and Keyboard, minor buffs across the board, especially for Blood Lance and Minions, and a nerf to Bone Spear builds. Necromancer's new Unique may be included in nearly every build, Lidless Wall. The new Unique and Legendary Aspect bring new opportunities for builds. The additional change to Masochistic drastically reduces your Life sustain in Shapeshifting Form. Druid skill Grizzly Rage has lost some power, but is still strong. But all is not lost! Gohr's Devastating Grips have been reworked to output its bonus damage more consistently and many underused Skills and Aspects have received decent buffs across the board. Barbarian: Hammer of the Ancients and Aspect of Berserk Ripping + Skullbreaker's Aspect + Aspect of Anemia have had their unintended damage output fixed. Boosting low level players in higher difficulties also took a major hit with that. Previously the most efficient XP strategies revolved around farming Nightmare Dungeons where monsters are precisely 3 levels higher, but now we get barely any benefit for defeating higher level monsters anymore. Experience bonuses for being underleveled were nerfed. We expect Malignant Hearts will make up for most of this offensive loss during the Season, but players on the Eternal Realm are going to feel the difference. This lowers overall damage output of our builds but evens out the stat rolls on items, so that having suboptimal rolls isn't as punishing. Offensive stats Vulnerable Damage and Critical Damage took massive hits while many stats in the additive damage category received buffs. In combination with the loss of 750 armor from Skulls in Jewelry (Malignant Hearts from the Season Theme) all builds are going to be significantly more squishy going into Season 1, making high level content much more challenging but smoothing out the progression curve in the endgame. Defenses on items were nerfed across the board.
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