Super Unique monsters have their own special monster levels and drop items with item levels independent of their area’s level. ilevel 91+ = skiller with 41-45 life (Hell Baal ilevel 99, Hell Nithy ilevel 95 and Hell Diablo ilevel 94)Ĭhampion and Unique monsters have monster levels and drop items with item levels of +2 and +3 of their area’s level, respectively.ilevel 77+ = skiller with 36-40 life (plain monsters Hell Lost City onwards Pindle) Below is a list of bounties that players can get in Act IV during an Adventure Mode game in Diablo III.ilevel 61+ = skillers with 31-35 life (plain monsters most of Act 5 NM onwards) It’s recommended that you go into this Act around level 15 or higher as well.Ilevel 50+ = plain skillers (plain mosters NM Great Marsh onwards). Technically, the +skillbranch mod can only appear on items of ilvl 50+, and the ilvl of an item is equal to the mlvl of the monster that dropped it, and the mlvl is equal to the area level that the monster was spawned in. Diablo’s house is shaped like a cross, with three wings that you need to fight through to the north, east, and west. Otherwise, head north through the River of Flame to eventually come across the Chaos Sanctuary. It also plays a role in determining the possible item types from chests and chest-like objects, in all difficulty levels.Ī useful Diablo 2 Expansion (1.10+) example, grand charms that appear with a +skillbranch mod can only appear on monsters that have been killed from The Great Marsh in act 3 in nightmare difficulty onwards. Act IV Quest 3: Terror’s End Recommended Level: 30-32 If you already have the River of Flame Waypoint, use it to jump forward. Diablo 2 Area Levels in nightmare and hell mode are used to determine the types of items (and their mods) that can be dropped from monsters, as well as changing to-hit calculations on a monster.
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